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Archive for the ‘Rants’ Category

Recipe for Homeopathic Chocolate Milk

Thursday, September 2nd, 2010

Ingredients:

  • 2-3 tblsp. Chocolate milk mix (e.g. Nesquik)
  • 1 large glass’ worth of milk
  • Access to running water

Instructions

  1. Add 2 tblsp. chocolate milk mix to drinking glass (3 if you’re using a larger glass).
  2. Add milk and stir.
  3. Place glass underneath tap faucet.
  4. Turn on tap. Leave for an hour.
  5. Return to find crystal-clear glass full of rich, delicious chocolate milk made the homeopathic way.

As well as being deliciously chocolaty, Homeopathic Chocolate Milk will also cure Diabetes types 1 and 2.

Enjoy!

Stop telling me what I can and can’t use Twitter for

Tuesday, April 6th, 2010

There have been a number of articles over the last year or so telling us what we shouldn’t be tweeting about. Pretty much everyone I know has seen this “article” on The Oatmeal, and there are a number of other articles on the subject. You don’t want to know what I had for breakfast? You’re not interested in my day-to-day ramblings, or what’s going on in my life?

Well then here’s a question for you: Why the fuck are you following me on Twitter?

By choosing to follow someone on Twitter you’re effectively saying, “I want to know what is going through this person’s head at any given moment.” If you’re following me, I can only assume you have some kind of interest in me, or my work, or what I get up to in my free time. Is that an excuse for me to post any old random shit, or an invitation to push said shit onto your phone? No, of course it bloody isn’t. But if you’re following me to find out when Jump Leads updates and instead find yourself having to endure tweets about the latest episode of Doctor Who or my musings on the future, why continue following me? Why continue to follow anyone on Twitter who is actively tweeting things you have no interest in?

And yet people with this sort of attitude instead find themselves tweeting complaints about the person they’re following. Why don’t you just save yourself the effort and just unfollow the person? Depending on whether you’re using a Twitter client, it can take anywhere between one and four clicks to stop following someone. Surely that’s much less effort than typing some passive-aggressive tweet about your disinterest in my socks.

So fuck you, “Don’t Tweet About This” article writers. I’m going to tweet about my lunch. I’m going to tweet about my vacations. I’m going to tweet about writing, and hanging out, and the events I go to, and emotional breakthroughs. Is it self-indulgent? Yes. But self-indulgence is the very core of what Twitter is.

If you don’t like it, you know where to find the unfollow button.

An open letter to Activision

Wednesday, March 24th, 2010

Dear Activision,

I will not be buying your ridiculously over-priced map pack for Call of Duty: Modern Warfare 2. Quite frankly you’ve had enough of my money, and considering your poor treatment of Infinity Ward over the last few weeks (as well as the shitty way you’ve treated other companies such as RedOctane and Double Fine Productions) you can consider yourself lucky if you receive any more. I’ve never really been much for boycotts, but you’ve made the decision decidedly easy for me.

Kind regards,
Ben Paddon

Alice in Wonderland is a Terrible Movie

Thursday, March 18th, 2010

My sister has been visiting for the last two weeks. She arrived on the 3rd, and she left yesterday. It was fantastic to see her, but her visit was marred by one thing and one thing alone: A trip to the El Capitan theater in Hollywood to see Tim Burton’s latest film, Alice in Wonderland.

I’ve always been fond of Lewis Carroll’s original novels. They’re delightfully nonsensical and full of a very specific sort of whimsy that is seldom seen in stories today. As a child Disney’s animated adaptation of the book (and, as is the case with all Disney animated films, I use the term “adaptation” incredibly loosely) was my favourite until Aladdin came out, but it still holds a special place in my heart.

When I heard that Tim Burton had signed on to direct a live-action version of Alice in Wonderland, I was a little concerned. I had been disappointed with his adaptation of Charlie and the Chocolate Factory which was decidedly grim for my liking and focused much more on Willy Wonka than the book really ought to have done. I wasn’t impressed with Corpse Bride, which was structurally more cohesive than The Nightmare Before Christmas, but which had none of the spirit or soul – a horrible irony for a film in no small part about life after death.

I also didn’t like Nightmare, but I could at least appreciate the animation. But then, Burton didn’t direct that one, did he?

That said, I don’t hold to the common opinion shared by many of my friends that Batman Returns was his last truly great movie.  I loved Big Fish, a film I would quite happily place in my personal Top 50 Movies of All Time list. But then, Big Fish felt distinctly un-Burtonesque. Certainly it was bizarre, but it lacked most of the hallmarks that make a Tim Burton movie a Tim Burton movie.  I can’t help but feel that the film benefited from that, especially considering his current downward spiral. A spiral that started with the aforementioned Corpse Bride, continued into Charlie and the Chocolate Factory and has now come to rest in this latest offering.

Tim Burton isn’t a Director anymore. At some point in the last decade he shed whatever interest he had in making genuinely engrossing movies and has since decided to base most of his creative decisions around whether or not the customers at Hot Topic will buy a handbag or a tee-shirt adorned with whatever crazy character he decides to fart out next. The world of Lewis Carroll’s Alice’s Adventures in Wonderland and Through the Looking-Glass, and What Alice Found There are absolutely choc-a-bloc with characters for Burton to mine for merch, and mine he does.

But before we get to the characters, let’s briefly go over the story. Alice is nineteen years old. She’s been asked for her hand in marriage by a horrible, terrible, snotty-nosed turd. Everybody expects her to say Yes, but she’s much more interested in doing her own thing. Instead of answering the question she buggers off, sees the White Rabbit, falls down the rabbit hole and arrives in Narnia Wonderland, where a sequence of events lead to her absolutely having to kill the Jabberwocky because a prophecy says she has to. Oh, and Wonderland is more or less in ruins due to an on-going war between the Red Queen and her benevolent but quirky sister, the White Queen.

It’s a messy story. It’s messy because they’ve tried so very hard to bring cohesion to a world that simply cannot support it. Wonderland was never one place. It was never a world to be explored. It was a plane of existence filled with the nonsensical and the non-sequitur. You cannot travel from A to B in Wonderland because there’s no set path from one to the other. It is, quite simply, a dream. In dreams you’re falling through the sky, and then you land in a bath, and then suddenly you’re in a submarine, and from there you open a door to find you’re in a giant arcade talking to a pink Grandfather Clock about how to break into the stock room to steal some devilled eggs. And then you’re running but you can’t move and then for no reason whatsoever your mother is there trying to feed you treacle.

It isn’t helped by the mixed messages they send in the movie. To start things off Alice is incredibly motivated to be her own person, to stand out from the crowd and do her own thing (and this unfortunately leads to some desperate shoehorning-in of references to the original books which feel painful and forced). But as soon as she arrives in Wonderland everybody is keen to tell her where to go and what to do, and although Alice expresses a distaste for it she ends up doing it anyway because, well, it’s expected of her.

And the Mad Hatter has been fundamentally altered, too. Here he isn’t so much mad as he is scarred. He’s surprisingly lucid, terribly grim, and duller than dishwater. It is without a doubt the worst performance of Johnny Depp’s career, but to be fair to him he didn’t have much to work with. Tweedle-Dee and Tweedle-Dum have been changed from a couple of mischievous oddballs to a pair of bland twins who just happen to talk funny. In fact the only character I really enjoyed through the movie was the March Hare, who was genuinely bonkers in a way the Mad Hatter never was and who we unfortunately didn’t see often enough.

From the moment Alice arrives in Wonderland the entire story seems to be gearing towards that epic battle between the Red Queen’s forces and the White Queen’s army, but it doesn’t feel like it progresses naturally. Things happen in the story not because they should, but because they need to in order to progress. Characters appear as and when needed, and then linger for much longer than necessary.

Visually there’s a lot to look at, but it’s messy and inconsistent and it clashes. It doesn’t feel organic or natural at all, and the only time I felt any kind of life on the screen was, bizarrely enough, when plants grow around the outside of the frame containing the end credits.

I went in when low expectations. I didn’t go in thing I’d hate it, and I didn’t go in thinking I’d like it, but I went in expecting to be disappointed. I certainly didn’t expect it to leave as bitter and rancid a taste in my mouth as it left. Tim Burton’s take on Alice in Wonderland is a thoroughly unpleasant affair; a turgid, soulless cinematic infection that exists purely as marketing for a new line of baubles and trinkets from your favourite “alternative” apparel store. The sort of person who says things like “You laugh because we’re different, we laugh because you’re all the same” without even a hint of irony will love this film, and will no doubt go out in droves to buy the tee-shirts, skirts, purses, handbags, wristbands, socks and bracelets so that they can all be Different together.

People have gone to see this film in droves. Possibly they will continue to do so. Seven of us went to see it on Saturday and of the seven I was the only one who didn’t like it. It’s done quite well in the box office too, so Burton and Disney are likely laughing all the way to the First Bank of Wonderland by now. But it left a bitter taste in my mouth that refuses to go anywhere. I’ve never been so negatively polarized by a film in my entire life. It is without a doubt the single worst movie I have ever seen. It shits all over the memory of Lewis Carroll. It wipes its muddy, greasy boots all over his works.

Tim Burton has openly admitted that he had no emotional connection to the original books. Well, why make a movie from them then? Why not find something you do connect to and adapt that instead of taking a beloved classic and raping it? Yes, I know that the cry of “rape!” is a common one when a Director takes something old and tries to do something new with it. It’s an overused word, and a word that really shouldn’t be used when talking about cinematic adaptations. But that is exactly what Tim Burton did. He took Alice’s Adventures in Wonderland, and he held it down and he had his way with it. Not because he wanted to make his mark upon it. Not because he wanted to do something unique with it. But because he could. Or, rather, because he knew he’d make a shitload of money in merchandising.

Isn’t that just the saddest thing.

I’m at the point now where I’m considering setting up a separate blog or a Tumblr or something for this shit.

Wednesday, February 24th, 2010

Kotaku just posted this item on their website:

It had to happen eventually. Having wowed people ceaselessly since E3 with a a succession of explosive trailers, Just Cause 2 has finally put a foot wrong. And as far as the PC crowd is concerned, it’s a big foot.

It’s been revealed that the game won’t run on Windows XP. Why? Because it’s DirectX10 only. So only those running Vista or Windows 7 will be able to play the game, making it the first high profile release to completely lock out the nine year-old operating system.

Are you kidding me? No, I’m not pissed off that Just Cause 2 is going to require DirectX 10, which means it won’t support Windows XP – I don’t give a mouse’s scrote about that. I’m pissed off because apparently it’s the “the first high profile release to completely lock out [Windows XP]“. Did Kotaku just forget about the Windows version of Halo 2? Y’know, the one that only works with Windows Vista, a fact that Kotaku themselves reported not once but twice in 2006?

Well done, Kotaku. Way to do your research.

Why is Videogame Journalism full of Morons?

Thursday, February 18th, 2010

Videogame journalism has been in a decline for the last two decades now. In the early 90s magazines were giving average games a 7 out of 10 score instead of the more obvious 5, purely to appease developers and publishers, and to ensure they continued to get review copies of the latest games. Incredulous and deceitful, but at least it served a purpose.

Now, in the 21st century, we’re getting all kinds of articles popping up on gaming blogs that, in all honestly, really shouldn’t be there.

When Juno came out in 2007, a rep at Fox came out in early 2008 and said something to the effect of her job being finding ways of expanding brands, for example by developing videogames based upon them, and she cited Juno as an example of a successful film that could go down that path. Every gaming blog I subscribed to lept upon this as clear evidence that a Juno videogame was in the works! Perhaps the worst offender out there was Gawker-owned gaming blog Kotaku, who a few days later posted an article stating the bloody obvious – the game wasn’t really under development, and an innocent comment had been taken out of context.

Don’t go looking for the article where Kotaku excitedly and terrifyingly reveal that Juno: The Game is under development. You won’t find it – they’ve long since deleted it. However a quick Google for “juno video game” reveals that there are plenty of articles on the subject written by other gaming blogs and news sites just as trigger-happy as, but perhaps a little more honest than, Kotaku are.

This morning Kotaku are once again guilty of getting all in a panic over something stupid. A recent post on the gaming blog put forth the question: With Halo Reach coming out this year and the game planning to offer a new multiplayer experience, will the Halo 3 servers be shutting down? The conclusion that they came to: No. Of course the answer is no. That’s not a question that requires you to get any clock cycles going in the brain. But for some reason the writer felt it necessary to contact someone at Bungie to find out.

That may be the single most retarded question I’ve ever seen posed on a gaming website. Halo is a huge franchise. There are people who are still playing the first one, for Glod’s sake. The Halo 2 servers are due to be closed this month but only because Xbox Live support for original Xbox games is being shut down. Hell, even smaller franchises like Worms have kept their servers up and running for older titles – the Worms 2 server has been going since 1997 and it’s still up and running, as are all the servers for every Worms game released since. Asking if the servers for an insanely popular game are going to be shut down two and a half years after the game was first released (and six months after a standalone expansion for the game was released) just because a new entry in the series is coming out is bloody stupid, and I can’t help but wonder exactly what was going through the mind of Brian Crecente, the writer of the entry, when he felt the need to not only pose the question but to research something with such a mind-meltingly obvious answer.

(It should be pointed out that Gawker Media’s blogs aren’t exactly beacons of fact. Last year io9 reported that Neil Gaiman was definitely writing an episode of Doctor Who for the show’s fifth series, and what’s more they knew the title and plot as well. That entry can be found here, although they removed the reference to the title and story in the wake of the denial Neil Gaiman issued shortly after io9 posted the news.)

Why is videogame journalism in such a turgid state? Why are the so-called journalists who write about the industry wasting so much time and energy asking questions that don’t need to be asked, and reporting news that isn’t really news? One could argue that this is the state of journalism as a whole, but I don’t think that’s the answer. Despite how seriously magazines like EDGE and websites like GamesIndustry.biz try to make themselves appear to be, the truth is that videogame journalism never broke out of its infancy. It’s filled with people writing what they think they know instead of actually doing the research. It’s filled with people raising concerns and asking questions about things that everybody already knows the answers to. It’s filled with people getting excited about a game one moment and then forgetting about it in the next. Gaming journalism has a lot of things, but an interest in games and a passion for the medium isn’t one of them.

And that’s a real shame.

“Let us know if you *knuckle-crack* change your mind.”

Tuesday, February 16th, 2010

I’ve let my McAfee antivirus account lapse, mostly because I don’t really like the idea of paying an annual subscription fee for a piece of software that they also release a new version of every year, meaning if I want to keep my antivirus software 100% current I basically have to pay for it twice. That’s a bit shit, but it’s the type of shit that McAfee can get away with. Apparently McAfee is one of those companies that tries to lure you back by making you shit your pants rather than by throwing the usual insincere “We’re sorry you’re leaving” messages at you.

Here’s an excerpt the latest of five emails I’ve received since Friday:

Internet thugs are motivated, ruthless…and silent. They use stealth to invade your computer system. It can happen so quickly, you won’t even realize it—at least not until after your credit score plunges.

They slip in the night, clad in black. They creep into your megabits and datapixels, surreptitiously pilfering every jiggawatt you have into their infosacks. And before you know it , BAM! You’re laying out on a table in Mexico’s Canadian district with some half-drunk, half-mad bandit sucking gin from your belly button while his associates steal your kidneys. All because you didn’t resubscribe to McAfee’s antivirus. Is that what you want? Is that the future you want for you and your family?

Membership starts from $49.99 a year.

An open letter to Whoever Winds Up Organising This Year’s “Rage Against The X-Factor” Campaign

Friday, January 29th, 2010

Dear loose confederacy of internet protestors,

You did good last year. You managed to bring to a stop The X-Factor’s streak of inane UK Christmas Number Ones. I applaud you for that. But next year could you… I don’t know… maybe pick a different song?

It’s not that I don’t appreciate your effort, and it’s not that I don’t like Rage Against The Machine (I don’t, but that’s besides the point), but it seems to me that you could use this as an opportunity to get an independent artist into the UK chart. Wouldn’t it be fantastic to discover that the Christmas #1 was Jonathan Coulton? Or Dan Bull? In fact “Thistopia” would make a perfect candidate for this year’s campaign. And it’s available to buy on iTunes. Perfect!

It also amuses me that you were given the opportunity to send an anti-X-Factor message a couple of years ago when Malcolm Middleton released “We’re All Going To Die”, but I guess The X-Factor wasn’t such as nuisance then. For some reason.

You’ve proven you have some kind of phenomenal cosmic power. That’s great. But maybe you could use it to send a message not just to The X-Factor but to the music industry as a whole. And the best way to do that is to throw your support behind an independent artist.

Think about it.

Kind regards,
Ben Paddon

Some Thoughts Concerning Webcomics, Procrastination, and Getting Serious About Your Work

Saturday, January 16th, 2010

Last year I acknowledged I had a problem with procrastination, and this year I’ve started taking steps to overcome it. In the last two weeks I’ve worked on a Jump Leads script I’d been putting off doing for two months to the point where it’s very nearly finished, I’ve begun working with the rest of the Jump Leads creative team to screw down the details of an upcoming multiple-issue story arc as well as fleshing out a new character who we’ll be introducing at some point in the future, and I’ve redoubled my efforts to find a new dayjob. I’m also looking at ways of raising capital to properly publish the second book as well as to republish the first, having nearly sold out of my own stock, and trying to raise the profile of our little webcomic.

The Jump Leads stuff is particularly important because last year I realised that if I want to make a career out of writing, specifically out of writing Jump Leads, I need to be about 5,000% more focused than I have been. I need to stop looking at it as a hobby, as something for my portfolio while I wait for something bigger and better to come along and start looking after it properly.

It’s started to bother me when I see people in the webcomics community – that is, the lower end of the webcomics spectrum where you’ll find people such as myself – who in one breath say that they want to make a living out of webcomicry, and in another mention that they haven’tupdated their webcomic for the last three days running because they’ve been playing Modern Warfare 2. Or re-watching Firefly with the cast commentary. Or, y’know, they just haven’t gotten around to it yet.

How can you possibly be serious about making a living as a webcartoonist when you don’t even have the discipline or the inclination to get your comic drawn and updated? We’re talking about people who say they’re on, say, a thrice-weekly update schedule but who haven’t updated their comic in a week and a half, and then they wonder why their already small readership is dwindling.

It’s even worse when their Twitter feed is littered with tweets along the lines of, “Will draw next comic after this game of Assassin’s Creed II.” Then “Whoa, is that the time? I just got sucked into that game! I’ll draw the comic tomorrow.” Then “Gonna jump into Assassin’s Creed II again. Man, that game rocks.” Then ‘Why isn’t anyone reading my webcomic? :( :( :(

If you want your webcomic to succeed, the first rule is “Make it worth reading,” and the second rule is “Stick to your fucking update schedule.“*

And while I’m on the subject, let’s discuss the relaunched Webcomics.com, shall we?

To everyone who has pointed out the apparent “irony” of Halfpixel charging for access to the site now when in How To Make Webcomics they decry paywalls with a passion: You make a webcomic. You want people to read your stuff, and there are millions upon millions of webcomic readers out there. They, conversely, make a niche website. There are probably only thousands of fledgling webcartoonists out there, and probably only a hundred or so of those people who genuinely want to make a living from making webcomics.

To everyone who has balked at the cost: It’s $30 a year. That’s not a lot of money in the grand scheme of things – a drop in the hat compared to the cost of webhosting, convention table/booth costs, travel and accommodation expenses, book and tee-shirt printing, and so on. Brad’s articles – and they are mostly Brad’s articles – are worth every damned penny, and that the guy has been pouring so much effort into them for over a year for free is, frankly, criminal. Brad deserves some kind of compensation for such sterling work, and I for one don’t mind picking up part of the bill. If you’re serious about making a living as a webcartoonist, it’s completely and utterly worth it.

To everyone who takes offense to the above: If you feel you don’t need Webcomics.com, if you didn’t use it before or if you’ve never really had much interest in the articles, then that’s fair enough and I wish you luck. If you feel it’s something you want or need to have access to but you object to the idea of throwing a twenty and a ten in Guigar’s direction then you need to seriously reconsider whether you’re willing to put in the effort to making webcartooning your job, because if you aren’t prepared to pay $30 a year for articles that could potentially help you improve the way you go about your business (and what you’re doing is business if you’re taking it seriously) then will you be prepared to shell out for hosting? For marketing? For book-printing and all that other gubbins I mentioned earlier?

I utterly regret not taking full advantage of the website before they shifted it over to a pay model. I thumbed through it occasionally last year but I didn’t have the time – or, at least, I told myself I didn’t have the time – to read the articles in full. I’m kicking myself now. Absolutely kicking myself.

I’m going to go to sleep, and I’m going to enjoy my weekend. And Monday morning I’m going to wake up at 8am, have breakfast, and sit in front of my laptop at 9am ready to write, and plan, and prepare for the year ahead. What will you be doing?


* Yes, I’m aware that there’s a degree of irony in this statement considering Jump Leads’ schedule has been wobbly for the last four or five months. No, I’m not going to discuss it.

Wikipe-”annoyed grunt”-a

Friday, January 8th, 2010

There’s an episode of The Simpsons called “Mypods and Boomsticks”, famous for tackling the subject of Islam and terrorism, and attacking America’s perception of the religion. It also features rather blatant, shameless mocking of Apple, its userbase, and its line of products.

Typical, then, that Wikipedia’s editors (and by “Wikipedia’s editors” I mean the loose global collective of sticklers, pedants and, let’s be honest, complete fucking morons who take it upon themselves to update the encyclopedia) would include the following passage on their article about the episode:

MyPod“, “MyPhone“, “MyCube“, “Mapple Store“, “Braniac Bar“, and “Mapple” may be parodies of Apple Inc. and its products, though this is ambiguous.

“Ambiguous”? It’s blatant, init? Blatant! And in case you’re wondering, I didn’t add the links in that quote. They’re right there in the original article, linking to the articles relating to the Apple products the episodes parody.

Two sentences later in the very same article, it says this:

The CEO of Mapple is “Steve Mobbs”, a parody of Apple Inc. CEO Steve Jobs. The scene where Comic Book Guy throws a sledge hammer at the screen is a reference to the famous “1984″ Apple commercial.

Yes, well, of course.

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