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Archive for the ‘Jump Leads’ Category

Not Quite Life

Tuesday, July 27th, 2010

I stopped writing my slice-o’-life webcomic before my artist had even drawn the first strip because, frankly, I found the entire thing boring to write. I couldn’t engage with the characters I’d created, which is perhaps problematic because the central character is basically me. The premise was semi-autobiographical, dealing with a young man who gets out of a serious relationship and tries to reconnect with his former best friend, someone his ex had tried to push out of his life. That happened, and I wanted to tell that story.

The problem is that I wanted to tell it three years ago. Now I feel like I’ve moved well beyond that point in my life, and revisiting it just to try and tell a not-quite-what-happened version of it for a webcomic doesn’t sit well, especially as I was trying to make it work in a gag-a-day format. So, no. Not interested. Pass.

This presents an additional problem – I want to work on a gag-a-day comic again. Fried ended in 2006 when, after three years, I realized I was bored with it. Jump Leads exceeded Fried‘s lifespan at the start of this month, not just in duration but in quantity. Jump Leads remains fresh because by its nature it has to. We’re never in the same universe for more than a few months. It keeps things interesting.

But in a weird sort-of way I want to do something a little more grounded, with characters I can drop into random scenarios and just have fun with. I think I’ve come up with a concept that is grounded enough to work as a gag-a-day, but quirky enough to keep me interested. And funnily enough, it’s based on a short film I wrote back in 2007.

Last night, for the first time in three years, I sat down to sketch characters. I don’t know if I’ll be doing anything with those sketches – I’m no artist, by any stretch – but that’s also how Jump Leads started way back in 2006. I’d like to take that as a Good Sign.

Incompetent Love

Tuesday, February 9th, 2010

I started the year by re-reading Rob Grant’s “Incompetence” which, as a side-project, I’m adapting into a screenplay. I’ve already started typing up the dialogue for individual scenes but I’ve yet to sew anything together. I’m also trying to work out how to reorder the story – the prologue, for instance, happens between chapters four and five – and how to work the first-person perspective. Do I go for the typical Film Noiresque voiceover approach, or have Harry Salt talk directly to the camera, to the audience High Fidelity style?

That’s not all, though – with my friend Rene Engström having recently wrapped up her webcomic, Anders Loves Maria, I mentioned on Twitter that I’d been fighting the desire over the last few days to adapt the story into a screenplay. And Rene, Glod bless the poor misguided fool, has given me her blessing. Yikes! I’ve already started making notes! Iv’e got two adaptations on the go at once, not to mention two Jump Leads scripts on the go and a website redesign in the works!

Considering current events in my personal life, I welcome the distraction. I need it. It’s either work on stuff like this, or waste my day playing Star Trek Online, and that’s something I can easily do at night, when most of civilized society (well, most of American society at least) are asleep. If you play STO, come find me online – Paddon@Squirminator2k.

Anyway, sigh and lament. I’m off to bed. Far too late, as usual.

1. EXT. FLURRY – DAY

Tuesday, February 2nd, 2010

So after months of work, the script for Jump Leads #10: The Voyage Home is more or less finished. It probably still need a little polishing, but the first collaboration between all four of the Jump Leads writers has been finished. The first Jump Leads script to have more than one writer work on it. The first… oh, I can do this all day. The point is that this script is done, and I feel like a weight has been taken off of my shoulders. This is the absolute closest we’ve come to the wire. Usually the next two or three stories have already been written up by the time the issue you’re reading is on the website, but as I mentioned at the end of last year, I decided to throw out the next two years’ worth of scripts to take the story in a new direction.

With this script finished, and all the loose ends tied up together, I can’t wait to begin work on #11 (although considering we have a habit of slotting in four-page stories between the major ones, #10 may become #11, and #11 may become #13). It’s called Deus Ex Litterae. You know it’s going to be a good one because the title is in Latin.

I also had an idea for a film a couple of nights ago – for a romantic comedy, no less – but I’ll probably start work on that next week. I’ve not been very productive the last few days, as my wonderful girlfriend Helen is going to be flying back to Ohio on Saturday and will be staying there indefinitely. My current plan: Find a day job, earn enough to rent a place, and bring her home.

Some Thoughts Concerning Webcomics, Procrastination, and Getting Serious About Your Work

Saturday, January 16th, 2010

Last year I acknowledged I had a problem with procrastination, and this year I’ve started taking steps to overcome it. In the last two weeks I’ve worked on a Jump Leads script I’d been putting off doing for two months to the point where it’s very nearly finished, I’ve begun working with the rest of the Jump Leads creative team to screw down the details of an upcoming multiple-issue story arc as well as fleshing out a new character who we’ll be introducing at some point in the future, and I’ve redoubled my efforts to find a new dayjob. I’m also looking at ways of raising capital to properly publish the second book as well as to republish the first, having nearly sold out of my own stock, and trying to raise the profile of our little webcomic.

The Jump Leads stuff is particularly important because last year I realised that if I want to make a career out of writing, specifically out of writing Jump Leads, I need to be about 5,000% more focused than I have been. I need to stop looking at it as a hobby, as something for my portfolio while I wait for something bigger and better to come along and start looking after it properly.

It’s started to bother me when I see people in the webcomics community – that is, the lower end of the webcomics spectrum where you’ll find people such as myself – who in one breath say that they want to make a living out of webcomicry, and in another mention that they haven’tupdated their webcomic for the last three days running because they’ve been playing Modern Warfare 2. Or re-watching Firefly with the cast commentary. Or, y’know, they just haven’t gotten around to it yet.

How can you possibly be serious about making a living as a webcartoonist when you don’t even have the discipline or the inclination to get your comic drawn and updated? We’re talking about people who say they’re on, say, a thrice-weekly update schedule but who haven’t updated their comic in a week and a half, and then they wonder why their already small readership is dwindling.

It’s even worse when their Twitter feed is littered with tweets along the lines of, “Will draw next comic after this game of Assassin’s Creed II.” Then “Whoa, is that the time? I just got sucked into that game! I’ll draw the comic tomorrow.” Then “Gonna jump into Assassin’s Creed II again. Man, that game rocks.” Then ‘Why isn’t anyone reading my webcomic? :( :( :(

If you want your webcomic to succeed, the first rule is “Make it worth reading,” and the second rule is “Stick to your fucking update schedule.“*

And while I’m on the subject, let’s discuss the relaunched Webcomics.com, shall we?

To everyone who has pointed out the apparent “irony” of Halfpixel charging for access to the site now when in How To Make Webcomics they decry paywalls with a passion: You make a webcomic. You want people to read your stuff, and there are millions upon millions of webcomic readers out there. They, conversely, make a niche website. There are probably only thousands of fledgling webcartoonists out there, and probably only a hundred or so of those people who genuinely want to make a living from making webcomics.

To everyone who has balked at the cost: It’s $30 a year. That’s not a lot of money in the grand scheme of things – a drop in the hat compared to the cost of webhosting, convention table/booth costs, travel and accommodation expenses, book and tee-shirt printing, and so on. Brad’s articles – and they are mostly Brad’s articles – are worth every damned penny, and that the guy has been pouring so much effort into them for over a year for free is, frankly, criminal. Brad deserves some kind of compensation for such sterling work, and I for one don’t mind picking up part of the bill. If you’re serious about making a living as a webcartoonist, it’s completely and utterly worth it.

To everyone who takes offense to the above: If you feel you don’t need Webcomics.com, if you didn’t use it before or if you’ve never really had much interest in the articles, then that’s fair enough and I wish you luck. If you feel it’s something you want or need to have access to but you object to the idea of throwing a twenty and a ten in Guigar’s direction then you need to seriously reconsider whether you’re willing to put in the effort to making webcartooning your job, because if you aren’t prepared to pay $30 a year for articles that could potentially help you improve the way you go about your business (and what you’re doing is business if you’re taking it seriously) then will you be prepared to shell out for hosting? For marketing? For book-printing and all that other gubbins I mentioned earlier?

I utterly regret not taking full advantage of the website before they shifted it over to a pay model. I thumbed through it occasionally last year but I didn’t have the time – or, at least, I told myself I didn’t have the time – to read the articles in full. I’m kicking myself now. Absolutely kicking myself.

I’m going to go to sleep, and I’m going to enjoy my weekend. And Monday morning I’m going to wake up at 8am, have breakfast, and sit in front of my laptop at 9am ready to write, and plan, and prepare for the year ahead. What will you be doing?


* Yes, I’m aware that there’s a degree of irony in this statement considering Jump Leads’ schedule has been wobbly for the last four or five months. No, I’m not going to discuss it.

Jumping Ahead

Sunday, December 6th, 2009

I will confess to you – about a year ago, I began to lose interest in writing Jump Leads. I was having severe difficulties coming up with stories that interested me. That’s the most important thing at the end of the day, and if I’m not satisfied with a story why the Hell will anyone else be? Dozens of scripts were started, dozens of scripts were shelved.

A few months later, I hit upon a way of revitalizing my interest in the story by giving Meaney and Llewellyn some direction. I won’t spoil anything for you, but over the last few months Eugene, Euan, Andrew, Paul and I have been working on the direction the comic is going to take, and in doing so we’ve actually scrapped about two years’ worth of future scripts, finished or otherwise, to make these changes.

We have a story arc, spreading out over about six issues in total. We’ve more or less got an idea of where it’s heading although we still need to join the dots. What’s more, I know where it’s going once that arc is finished.

It’s a remarkable feeling, knowing where your story is going. I must confess that when Jump Leads first started I had only the vaguest of ideas of what I wanted to do with it. The concept has a formula and a loose structure but it’s difficult to write for, and now we’ve worked together on giving it something to work towards I feel completely revitalized. These are decisions I wouldn’t have made a or two ago, but as I become more confident in myself as a writer I feel more prepared to take risks, and more capable of pulling them off successfully.

Gentlemen, to the future. …Oh, you don’t have glasses. Well, just pretend.

An Interesting Problem To Have

Tuesday, November 10th, 2009

Example of a "Deleted Panel" from Issue #3I’ve nearly finished putting together Jump Leads Vol.2: Looking For Hub In All The Wrong Places (keep in mind that title may change before the book is published in the new year), and I’ve come across a rather interesting problem to have – I have too much stuff to put in the book. Issues #3, #4 and #5 are going in without a problem, but JjAR has sent me a lot of additional material – about twice as much as was in the first book – and I’m wondering if I can fit it all in without upping the cost of the book.

One particularly interesting inclusion is what he calls “deleted panels”:

Sometimes I draw something that I dont really like in the end. In that case I just take another paper and draw everything (ok, not everything, just a bad part) one more time. Sometimes It’s just a not so good sketch, sometimes it’s a bad single panel, but sometimes it may be even a half of a page.

He sent me three deleted panels, and I’m struggling with whether to include them or not. If I doinclude them, how do I go about doing it? So I just include the unused panel? Do I include the entire page? If I include the entire page how do I position it on the… on the page? There are three of them, after all.

One possibility is to not include them in the book, but have the book include a link to a webpage where they can be viewed. Some books provide web-content exclusively available “via” the book. I know this because I have a couple of books with URLs in them that I can’t be bothered to visit. Is it worth it, I wonder?

Search for a Star

Sunday, August 30th, 2009

I was looking at the analytics statistics for Jump Leads, and I discover that rather a few people have found the site by searching for “british comedy sci fi” (oddly enough, most of these searches seem to be coming from Google UK). Out of curiosity, I thought I’d find out where we stand on Google’s search results.

The results are… well, see for yourself:

Google UK results for "british comedy sci fi"

I have to say, I’m rather proud of this. Which is, I will admit, rather silly. But there we are.

Jump Leads #1 “Training Day” script added to my portfolio

Thursday, July 16th, 2009

Today I added the script for Jump Leads #1: Training Day to my portfolio. It’s not a great example of my work – the stage direction is overly descriptive, for one. This was always true of the script, even when I submitted it to the BBC back in 2006, however I wanted to put it up mostly for comparison as within the next few days I’ll be posting a revised, “clean” version of the script that I intend to use as part of a television pitch later in the year.

San Diego Comic-Con 2009

Thursday, June 25th, 2009

I’ll be at the SoulGeek booth, which is booth #2517. We’re right by the Bongo booth (responsible for Simpsons Comics and Futurama Comics) and the Dark Horse booth (responsible for… well, tons of cool stuff).

I’ll be sharing not just with SoulGeek founder and voice actor Dino Andrade (who webcomic aficionados will know as the voice of Skull the Troll in PVP: The Series). Joining us at the SoulGeek booth will be none other than star of not one but two Battlestar Galacticas -Richard Hatch! He’ll be right there sat next to me. Which will be weird.

We may also end up being joined by Crispin Freeman, a voice actor who has made use of his talents in HellsingGhost in the Shell: Stand Alone Complex, and Naruto. Which is pretty damned awesome.

Michelle will also be wandering around at Comic-Con this year, so you’e got an opportunity to meet both of the writers of Boomer’s Day Off! What more could you ask for?

Ben’s Boomer’s Day Off FAQ

Thursday, June 25th, 2009

I’ve been getting asked a lot of questions about Boomer’s Day Off lately. Has there been a resurgance in its popularity? I’ve no idea. Anyway, I tend to get asked the same questions over and over, and I’m going to go ahead and answer them here as best I can before I climb into bed.

Will there be any more episodes?

Honestly, I don’t know. Michelle seems to want to do another one, and I’d love to do one if we can come up with an idea that actually furthers the story of these characters. There’s a lot standing in the way of us doing another episode, though – it all depends on whether the cast want to do it. It’s a huge ordeal getting everybody together, getting the make-up ready and so forth.

What would the fifth episode be about?

We have’t yet hammered out a concrete idea. Michelle had some rough ideas. She reads the comments on YouTube and the feedback we get through Steam, and where possible she tries to give little nods to stuff the fans want. One of the things people really wanted to see was Frank the Tank, and she spent some time last month looking into how we could do that. I’m perhaps a little bit more skeptical as to whether or not we could pull off a Tank on our limited budget, but anything is possible.

Can you give me Tim’s/Michelle’s/Ben Dunn’s contact details? He/she is so awesome.

No. Sorry. Michelle and I made our Steam handles available on the videos, and our email addresses are both publicly available, but that’s about it. I’m not going to give you Ben Dunn’s address or Tim’s phone number. (Yes, people have asked. Creepy, creepy people.)

Are you going to boycott Left 4 Dead 2?

No bloody way. You know how utterly ridiculous the entire boycott is? People are complaining about how the game hasn’t had any serious content added to it, but you know what? We got an entirely new gameplay mode and a map to play it on. For free. We’ve had hundreds of hours of entertainment from a game that cost us $50. Compare that to some games, which offer only six or seven hours of gameplay for $40-60. Some people claim that the development of a sequel shows that Valve had no faith in the original, but they started development of L4D2 almost immediately after they finished development of L4D. You don’t jump straight into developing the sequel if you think the game isn’t going to sell in the first place.

Left 4 Dead continues to be an utterly fantastic experience and in all honesty I don’t expect the sequel to be any less.

Are Tim and Michelle a couple?

Nope!

Are you and Michelle a couple?

Nope!

Are you and Tim a couple?

Nope! I just let him jump on me sometimes.

What else are you working on?

Kill9 have a few projects in store for later in the year, and I’m not going to be involved in writing any of those. Kill9 will be doing a musical, and I’m considering auditioning for that, but I’m not sure my voice is quite up to par. We’ll see.

As for me, I continue to roll on with Jump Leads (we’ll be at Comic-Con this year, more details to come shortly) and But, Sir…, and today I launched a new podcast called Ben Paddon’s Feeble Excuse wherein I interview people I want to talk to just for the Hell of it. PodWarp 1999 is more or less done but we may be doing a reunion special in the near future. And I’ve started drawing again, so there’s a chance I may launch a second webcomic – one I’ll be drawing myself.

I think that pretty much covers every question I’ve been asked so far. I’ll update this list as time goes by, assuming anyone asks me anything that isn’t “wen r u doin part 5????”

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